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Any viewer of late-night adult animation is familiar with the boom in popularity coming from Adult Swim’s Smiling Friends, a joint effort between creators Michael Cusack and Zach Hadel. The series feels like it has both a cult fanbase and a wider appeal at the same time, evident through at least one clip from the previous Sunday’s episode going viral on Twitter.

“The Glep Ep” wrapped the third season this past Sunday, exploring the origins of the titular “prop character” as he’s often been dubbed by Cusack and Hadel. The episode actually goes in-depth about the history of Smiling Friends as a company and how Glep played a foundational role in its creation. The episode explores a few dark and heartfelt moments while keeping up the iconic silly, sudden tone the show has been known for since its pilot. Fans expected as much, since Adult Swim refused to share much about the episode aside from the same two clips from its intro.

The unfortunate news is that with the eighth episode, the show seems to have run its course as it has for the previous two seasons. However, eagle-eyed fans spotted a listing on the Warner TV Germany website that indicated this wasn’t the last we’d be hearing of the critters this season.

The two episodes, “Friend Bot (version 12589218731809213528796879521)” and “Charlie’s Uncle Dies and Doesn’t Come Back”, don’t seem to have any release information beyond their synopses and probable 11-minute runtimes. The former did not air a preview following “The Glep Ep” as all previous episodes of the season had, which leads us to think Adult Swim’s decision to give the season a full 10 episodes may have come later in the season’s production. This would mean these episodes may not premiere until sometime in 2026, which would give fans of Smiling Friends some more noshings while waiting for the already greenlit fourth and fifth seasons of the show.

Crew members on the show have implied or outright confirmed this ten-episode order, though the creators themselves have remained silent. It’s fair to say the remaining two episodes are in fact real, but until there’s further word on their release, we’ll just have to keep our eye on Pim and Charlie. Just hope it’s not a big, disembodied one brought about by Mr. Boss’ ex-wife.

The third season of Smiling Friends is now streaming on HBO Max.

In 2021, Glenn Holsten’s Hell or High Seas was released by our parent company, Invincible Entertainment. This powerful story follows veteran Taylor Grieger and the film’s writer Stephen O’Shea on a personal journey of self-reflection, sailing the waters of Cape Horn in Chile. As the waves thrash the ship night and day, both Taylor and Stephen find themselves opening up to the audience about what this trip and documentary mean to them.

We covered this film twice before on Don’t Tell, once in 2021 upon news of its distribution and again the following year covering the film’s contents. For Veterans Day this year, we felt it appropriate to boost the film once more. Whether viewed by another war veteran or even someone not very knowledgeable on its topics, the film covers a lot of ground that left the audience emotional and captivated following its premiere screening.

Hell or High Seas Poster

Hell or High Seas is now streaming on our sister site, Galxy.tv. If you’re in search of more Veterans Day flicks this Tuesday, please make sure to check out our Veterans Day Collection list!

And all I got was this stupid photo.

When Universal Studios Orlando announced their lineup for their 2025 Halloween Horror Nights haunted houses, there seemed to be something for everyone. Classics like the Jason Universe saw massive positive reception, as well as new age cult classics like the Terrifier series. For primarily younger horror demographics, however, one name immediately stuck out like a sore thumb: Five Nights at Freddy’s. This haunted house would allow parkgoers and fans alike to step inside the world of the video game (though, this and the Fallout haunted house were mainly inspired by their adaptations) and see its elements up close in person for the first time. Fully moving animatronics on the main stage, the security office, the kitchen, and maybe even the man behind the slaughter himself. Anyone who was there in the series’ early days, especially little kids, had the same collective thought back in the day: it would be so cool to go to a real-life version of this place. You know, preferably without the haunted animatronics and risk of being shoved into a springlocked Freddy Fazbear suit, but you get the gist. This was quite literally a dream come true for so many fans, young and old. So when I found out I’d be going to Universal Studios Orlando right in the nick of time, I knew I couldn’t pass up this opportunity.

We arrived at the city walk at around 4:30 from our shuttle (Epic Universe is great, by the way. Definitely go there.) and stopped for some dinner beforehand. Picking whatever the first place we saw was, we ended up at The Cowfish, a strange fusion restaurant combining sushi and burgers in their signature dish dubbed the “burgushi”. None of this plays into the Five Nights at Freddy’s part of this story, but it’s important to me that you know this. Across from the restaurant was one of Universal Studios Orlando’s many stores, where they had a Freddy Fazbear decal right in the window alongside plushies of the main four inside. They meant business, and knew exactly what many young people were there for.

Advancing to the haunted houses through the Halloween Horror Nights gates leading to the main park, we followed the signs leading us to the haunted houses. The line for the Five Nights at Freddy’s haunted house was held in what I assumed was the former sound stage of many Universal productions. As it turns out, the whole of Universal Studios Orlando’s studio lot theming is actually ripped from Universal Studios Hollywood, in which parkgoers can go on a tour of their real studio lots. So many iconic films were produced at that location in those very sound stages, and we were being held in a crowded replica full of tired, overheated, and possibly drunken Five Nights at Freddy’s fans.

After about an hour of standing around and slightly moving forward, we exited the sound stage in the final lane of its crowded line. Expecting to have been met with an entrance to the fictional 80’s entertainment center, we were instead shocked to find… another line. This one did not appear nearly as packed as the sound stage line, though not for lack of trying. This line stretched out and wrapped around multiple other sound stages outside the one we had just come from, and the sweaty Florida heat almost made this wait harder to bear. It took nearly ANOTHER hour before we found ourselves in the final lane of what we hoped was, dear God, the final line. Thankfully, we could see the residual glow of the neon lights through the back entrance we were being fed into. I hoped that in spite of the near two hours we waited in that sweaty, cramped, fatigued line that maybe, just MAYBE this haunted house would have been worth it. And before us, there it suddenly was.

This was the only photo I could capture before they threatened to kick me out. We walked through the entrance, past the animatronics (singing “Talking In Your Sleep” by The Romantics like in the film), through the main office, past the kitchen, being jumpscared all the way throughout.

And then, it was done.

We were disappointed to say the least. I mean, all that waiting for THAT? We definitely set our expectations too high. I feel like any Halloween Horror Nights veteran would have known what to expect from the haunted houses at this point, but to someone new, ESPECIALLY following such a long line, it just felt a lot cheaper and quicker than we had expected. Then again, that’s kind of the fun of the franchise even from just the first game. My mind keeps going back and forth on if this was a waste of time or exactly what it needed to be, but to be honest, I’m overthinking this. It’s kind of in a Five Nights at Freddy’s fan’s nature to sweat the little details and go absolutely crazy trying to figure things out, and I’m not gonna be that guy. I’m not even going to complain about a lack of Golden Freddy representation—though the guy who will is probably out there somewhere, waiting with bated breath for you to ask him. In any case, it was both really cool to see one of my childhood fantasies finally realized in a material sense with the Five Nights at Freddy’s haunted house at Universal Studios Orlando, and something I’ll probably never go to again.

If you want to explore a haunted house of your own while at home this Halloween, come check out our title selection on our sister site Galxy.tv! Live in the moment with the found footage film 8213: Gacy House, as well as the chilling 100 Ghost Street: The Return of Richard Speck. Happy Halloween, everyone!

In a departure from our usual cinema-focused coverage, we occasionally take a look at gaming as a part of general entertainment news. Sometimes the two go hand in hand, with blockbuster adaptations like Sonic the Hedgehog 3 and A Minecraft Movie gaining news articles and reviews on this site in the past year, as well as gaming-adjacent general articles. Even the writer of our review of The Fantastic Four: First Steps gave a nod to Videocult’s Rain World in his comparisons, an indie game focused on exploring a desolate, fractured dark world left behind by calamity.

As far as dark, desolate, post-apocalyptic indies go, Team Cherry’s Hollow Knight is unquestionably one of the crown jewels. While the Kickstarter’s stretch goals didn’t quite go all the way as some other crowdfunded indies have, the Australian team of three made a meal out of their budget and then some, going on to sell over 15 million copies as one of the most successful indie releases of all time. And today, after over 7 years of development, the game’s sequel Hollow Knight: Silksong released on Steam. Have we gotten the chance to play yet?

To tell the truth, most players are still waiting.

Due to the incredibly high amount of buzz surrounding the game’s release, it’s important to understand just how many people were waiting on Silksong worldwide. In its pre-release phase, the game was wishlisted by upwards of five million users on the Steam platform, beating out other indie releases like Subnautica 2, AAA releases like Borderlands 4, and even Valve’s (the company who owns Steam) very own upcoming shooter, Deadlock. Needless to say, the overwhelming amount of people waiting in line for the next entry in the Hollow Knight series was impossible for any one server to handle, causing the Steam backend to return an error message upon continuing to purchase.

This is not limited to the PC storefront—a report from Eurogamer as well as numerous consumer tweets confirm that Xbox, PlayStation, and Nintendo eShop servers all crashed upon Silksong‘s release. Gamers from all over the world, no matter what platform, have all united today to support a grand journey eight years in the making, and those unaware will soon know. The current workaround some have figured out is purchasing a game key through Humble Bundle, activating the code through Steam after the fact and bypassing the checkout backend. Regardless, Hollow Knight fans worldwide will be able to purchase and play the game on the platform of their choice once the server errors with each are ironed out, possibly in the next few hours. We’ll see you in Pharloom!

Hollow Knight: Silksong is now available on PlayStation, Xbox, and Nintendo Switch systems, as well as Xbox Game Pass and Steam.

Written by Parker Ashley

Edited by J. Nagle

The reboot of The Fantastic Four by Marvel Studios did not disappoint. The Fantastic Four: First Steps follows the team not only facing off against Galactus (Ralph Ineson) and Silver Surfer (Julia Garner), but the challenge of preparing for a new member of the family. It may not be a perfect film, but it sure as hell is a good ride. So buckle up and listen to my thoughts on The Fantastic Four: First Steps.

Abandon all hope ye who enter here: There will be spoilers ahead. If you haven’t seen the film yet and plan to, then don’t read ahead.

I’d like to start off with some of the things which I really enjoyed about the film, and there are a lot. I really enjoy the production design; the retro-futuristic aesthetic not only fits the film very well, but looks amazing. Retrofuturism has a soft spot in my heart and this movie pulls it off incredibly. I also really enjoyed the segment where the Fantastic Four are captured by Galactus’ ship. The scenes were really good on their own, but I loved the design of the ship itself. The vast industrial megastructure of Taa II tickles my brain in a way not many environments do. It may be a strange comparison, but a visually immersive environment like this reminded me of that which the game Rain World takes place in. The impossibly large brutalist structure of it, while not being as lively as that which the game portrays, has the same vibe as some of the more industrious parts of its map.

Another thing I really enjoyed was the dynamic between Johnny Storm (Joseph Quinn) and the Silver Surfer. Their interactions and relationship throughout the narrative was really well done in my opinion. Johnny Storm is an amazing character in general throughout the film and Joe Quinn gave a great performance. I don’t think I would enjoyed the movie nearly as much as I did if he didn’t commit to performing the character how he did, and he’s probably my favorite character in the film for that reason.

While this film is fantastic, I do have a few critiques in regards to it. One of my biggest problems with this film is the public’s reaction to Sue Storm (Vanessa Kirby) and Reed Richards’ (Pedro Pascal) decision not to surrender their baby. The outcry itself seems accurate and very well deserved in-universe, but the fact their later reaction amounts to “Oh, she’d move heaven and earth for us? It’s all good.” seems like lazy writing. She’s still putting the entire world at risk for her child, that’s one of the biggest stakes of the narrative. No speech would be able to change people’s minds like that.

Another small problem I personally have is that in both the comics and upon his introduction in the film, Galactus is portrayed as very powerful, having godlike powers and possessing the Power Cosmic. But when he gets to Earth, he just kinda… walks around? He can devour entire worlds, but he just walks around when he gets out of his chair? (Spoiler warning for Annihilation and The Mighty Thor Annual) In the comics, he has been shown to have destroyed three whole star systems and a majority of the gigantic Annihilation Wave in Annihilation. Keep in mind, he was in a weakened state when he did this. On top of that, the clash of power between Galactus, Scrier, and The Other was going to destroy The entire Multiverse, “Time and Space are bent to the breaking point, Reality itself groans like an ancient house about to collapse.” So how the hell did he get defeated by being pushed into a portal? To be fair, that’s just in the comics. Galactus as portrayed in the MCU is a different version compared to that as all MCU characters as, and even in the comics his power scaling is very inconsistent. Still, it feels like he didn’t even fight back when faced with a battle he should have had more than a chance in hell of winning.

Despite my criticisms, The Fantastic Four: The First Steps is an really enjoyable watch and I couldn’t recommend it more. If you haven’t seen it yet, definitely add it to your watch list. I give it a solid 8.5 out of 10!

Matt Shakman’s The Fantastic Four: First Steps is now playing in theaters worldwide.

by J. Nagle

Whether through its premise, direction, or overall tone, Zach Cregger’s Weapons has been making waves throughout theaters. Since its release on August 8th, the supernatural horror has grossed over $149 million in the box office, running laps around its $38 million budget. With an ensemble as well-cast as they are well-performed, it’s easy to see why the film has brought in so many cinemagoers—horror enthusiasts and rare horror viewers alike.

Zach Cregger (Barbarian, Whitest Kids U’Know) brings a unique direction to the table that stands out from much of today’s horror filmmaking, going back to a traditional classic style of horror narratives by combining mystery elements with the off-color humor that pioneered his comedy troupe, Whitest Kids U’Know. Incidentally, the WKUK YouTube page has already taken advantage of Cregger’s success by reposting a sketch to their YouTube channel from the season 2 premiere of their titular comedy show. In the sketch, Cregger plays a fictionalized version of himself directing a scene in which two detectives investigate a murder.

Weapons revels in a storytelling method that follows a series of accounts from one character to the next, concerning the same event and how it comes to its resolution. The accounts often take place concurrently with that which the audience has already seen, often offering a different angle or exposition on the circumstances of a given story beat. This allows for the narrative to stay fresh even in the case of repeating itself, a choice which feels more intentional than it initially lets on. This includes how one character may remember their actions versus how another experienced them, giving a glimpse into how certain characters in the ensemble cast may have viewed the phenomenon differently.

Beyond Weapons, Cregger and the rest of the WKUK troupe have previewed Mars at the Tribeca Film Festival in the past year, an animated sci-fi comedy that will be their final work as a group. This contains the final performance from the late Trevor Moore, the founder of WKUK who tragically passed away on August 7th of 2021, four years and one day prior to the release of Weapons. In an interview with GQ, Cregger describes the writing of Weapons in the wake of Moore’s passing as himself venting “about that overwhelming emotion you get when you lose someone close to you…[s]o he didn’t explode.” While Weapons is a far cry from the comedic endeavors Cregger and Moore would explore throughout their tenure with WKUK, elements of their humor seep through in some of the line deliveries and acting direction, making for a narrative that feels sincere, one that doesn’t feel like it talks down to its viewers.

Weapons is now playing in theaters worldwide.

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